Build with AI

How to build a UGC creator marketplace with Lovable

Build a two-sided marketplace in a browser tab, prompt by prompt. Brands post campaigns and review what arrives, creators apply and upload, and approval hands over a licence and credits a wallet, with Lovable designing the tables, the logins, and the access rules in the same chat that builds the screens.

August 2026 · 44 min read · Updated September 2026

Lovable

$ Build a UGC marketplace with two sides: brands post campaigns and review submissions, creators apply and upload video. Approving a submission should grant the brand a licence and credit the creator’s wallet, and neither side should ever see the other’s private data.

  • Tables designed from the chat
  • Access rules per side
  • Ready to preview
You describe it, Lovable builds it
Start here

What a UGC creator marketplace actually is

A UGC marketplace is the middle of a transaction: a brand wants video it can advertise with, a creator wants paying for making it, and your platform is what makes both sides comfortable enough to go through with it.

Strip it back and there are three loops running at once. A brand posts a campaign with a budget and a brief. Creators apply, get picked, and upload their work. The brand reviews it, asks for a change or approves it, and the moment it approves, two things have to happen together that most software treats as unrelated: the rights to that video have to move to the brand, and money has to move to the creator.

That pairing is the whole job. Everything a marketplace gets criticised for lives there: a creator paid three weeks late, a brand running an ad on footage it turns out it never licensed, an account that took the money and vanished. The screens are ordinary. What is not ordinary is holding funds you do not own, proving that a stranger is who they claim to be, and being able to answer, months later, exactly who agreed to what.

Two customers who want opposite things

Brands want the work cheap, fast, and exclusive. Creators want to be paid promptly and keep reusing their own portfolio. Your platform sets where that line falls, and it has to be visible to both sides in the same words before either commits.

The licence is the product

What a brand actually buys is permission: to run this video, on these channels, for this long, exclusively or not. If that is not a record in your database with a date on it, you have sold a file and hoped.

You are holding somebody else’s money

Between "brand funds the campaign" and "creator withdraws" sits a balance that belongs to neither of you yet. A wallet that reconciles, a payout that can be retried without paying twice, and a ledger you can read back in an argument are not nice-to-haves here.

Who runs creator programmes now

66.3%

of respondents “report running programs entirely in-house”, per Influencer Marketing Hub’s 2026 benchmark survey of 600+ marketers, the shift that ends with someone needing a platform of their own.

Influencer Marketing Hub, 2026 (Influencer Marketing Benchmark Report) · checked August 2026

What a marketplace needs

The parts every UGC marketplace is built from

It is worth knowing the pieces before you start, because a marketplace is where most people underestimate how much sits behind the screens. These six are the whole product, and every one of them is something you describe in plain words rather than build.

01

Two front doors and one account system

A brand signing up and a creator signing up want completely different forms, dashboards, and vocabulary, but they share one login system and one set of rules about who may read what. Building them as two separate apps is the mistake that doubles every later change.

02

Campaigns with a budget that runs out

A brief, a rate, a deadline, and a number of slots. The budget is the part people forget: when the last slot is filled the campaign has to stop accepting applications on its own, rather than relying on somebody noticing.

03

Uploads that survive real life

Creators upload video from a phone on hotel wifi. Files are large, connections drop, and the same clip gets submitted twice. Chunked uploads that can resume, a duplicate check, and a preview the brand can watch without downloading a gigabyte.

04

Review, revision, and a decision that sticks

Approve, decline, or ask for a change, with the reason attached, visible to both sides, and kept after the fact. A rejected submission with no recorded reason is how a dispute starts and why it cannot be settled.

05

Licences with dates on them

What the brand may do with the approved video, where, for how long, and whether anyone else may use it too. Issued the moment the work is approved, stored as a record rather than a PDF in someone’s inbox, and revocable if a payment never clears.

06

Wallets, payouts, and a ledger that balances

A balance per creator, a queue of payouts that can be retried without paying anyone twice, and a transaction history detailed enough to answer where a specific $200 went. This is the part that turns a content tool into a marketplace.

Build vs buy

Run the marketplace or pay a percentage to one

The alternatives are not four versions of the same thing. You can rent marketplace software, subscribe to a platform that also takes a cut of what you pay creators, buy credits that get spent as you work, or skip the marketplace idea entirely and just buy the videos. Here is the trade-off, side by side.

Build your own

Your own marketplace is a one-time build that keeps the margin between the brand’s budget and the creator’s fee, and with an AI coding tool writing the plumbing, that build is weeks rather than quarters.

  • Pay to build it once, then only your own infra bills and payment-processor fees: no cut of every campaign going out the door
  • You set the take rate, the payment terms, and the licence wording, instead of inheriting someone else’s
  • Brand and creator relationships are yours, in your database, reachable without an export request
  • Add a workflow your niche needs (whitelisted ad usage, a retainer, a revision limit) without waiting for a vendor roadmap
  • Your own AI on top: moderation, brief writing, duplicate detection, on whichever model you pick
  • Full ownership of the code and data: export anytime, zero lock-in

Rent a platform instead

Sharetribe · Insense · GRIN · Trend

Renting gets you running this month with none of the payment plumbing on your conscience. What it costs is a percentage, a per-transaction fee, or a credit balance, plus a product shaped by what the vendor’s other customers asked for.

  • Live in days: sign up, configure, and start, with nothing to build or host
  • Payment handling, creator onboarding, and the compliance paperwork around payouts come as part of the product
  • Support, onboarding, and someone to call when a payout fails at 6pm on a Friday
  • None of the four price the same way, so comparing them is genuinely hard: per month, per month plus a percentage, per credit consumed, or per video delivered
  • Two of the four charge on top of the subscription: a per-transaction fee, or a percentage of everything you pay creators
  • You inherit the vendor’s data model, so a term your niche cares about is a term you may simply not be able to record
SharetribeBuild $39/mo (test only, no live marketplace) - live plans $99/mo (Lite), $199/mo (Pro), $299/mo (Extend), all billed yearly

The closest thing to renting what this guide builds. Those three live figures are the yearly-billing rates the page shows by default. Paying month to month costs more, and the toggle that reveals by how much did not render for us, so treat them as the floor rather than the price. Live plans include 50, 250, or 500 free transactions per month, then “additional transactions $0.19 or less per initiated transaction”. The page is candid about what sits outside the subscription: payment processing, maps, analytics, custom development, and hosting for your custom code at roughly $19/mo. Lite runs on a mysharetribe.com address, so a marketplace on its own domain starts at Pro, and changing how the marketplace itself behaves needs the top tier.

sharetribe.com · checked August 2026

Insense$500/mo (Brand, monthly) or $400/mo billed annually - Agency $800/mo, plus a 7-20% marketplace fee

The subscription is not the whole price. Every tier charges a marketplace fee against creator spend (20% on the one-month trial, 10% on Brand, 7% on Agency) and states plainly that “Creator payments are not covered and must be budgeted separately”. So the bill is a fixed monthly figure plus a percentage of the exact thing your marketplace would be earning its own margin on. The $650/mo trial rolls into Brand automatically unless cancelled 48 hours ahead.

insense.pro · checked August 2026

GRINFree (200 credits/mo) - then $200, $500, $1,000, or $1,500/mo by credit bundle

Priced by credits consumed rather than by seat, with month-to-month billing and no quote-only enterprise tier on the page. Credits reset monthly and do not roll over. Overage is capped by you rather than by them: “If you go over your monthly credits, Gia keeps running at one flat rate, the same on every paid plan. You set a hard cap, and you are never billed a dollar above it.” The free tier stops rather than bills: “Free never has overage; it simply pauses billable actions until your next cycle.” Worth re-checking before you budget: this pricing model is new, and a vendor that just rebuilt one is likely to move it again.

grin.co · checked August 2026

TrendNo subscription - credit packs from $550 (up to 6 videos) to $3,872 (up to 56)

The row that represents not building a marketplace at all. You buy credits at “$9.16 each”, spend them on finished videos, and the packs include “100% licensing & distribution rights to use on social, websites, ads, & more”. No contract and no monthly fee, but “Credits expire 12 months after purchase”, and you end up with content rather than a creator roster, a licence archive, or any relationship you can go back to. For a brand that just wants video, this is the honest answer. For anyone whose business is the platform, it is not the same product.

trend.io · checked August 2026

Rule of thumb: if the marketplace is your business (you take a margin, you own the relationships, you want your own licence terms), the rented options are a tax on the exact revenue you are trying to build, and owning the platform pays back fast. If you are a brand that simply needs a steady supply of video, buy the videos and skip all of this. The genuinely awkward middle is an agency running creator campaigns for clients on a subscription plus a percentage, because that percentage scales with the part of the business you are already doing yourself.

No dev needed

Why build with Lovable

A working app needs more than screens: something has to store what people enter, decide who may see it, and reject what does not make sense. That part is where a solo build stalls, not the parts a user sees.

Lovable turns that work into a conversation: describe a screen or a rule in plain language and watch it appear in the live preview, in the same tab:

The build loop
1

Prompt

Say what you want to add or change, in plain language.

2

Watch

The live preview rebuilds in the browser as Lovable writes the code.

3

Try it

Click through the real app, with real buttons, forms and data rather than a mockup.

Refine

Select what’s off and describe the fix, or ask for what’s next.

Loop back to Describe

None of that requires a computer science background or writing code, and the whole build happens in one browser tab, one request at a time.

Data & backendhandled automatically

Connect your database in a single step, right from the chat. Lovable builds the tables, sets up the logins, writes the server-side functions, and turns on live updates, each one an ordinary request in plain language, not a separate tool to learn.

Click to point instead of describing where

Select any element in the live preview with Lovable’s Select elements tool, and your next message applies to exactly that piece.

Full ownership and complete privacy

The app and the records in it are yours. Every change is saved automatically, and the repository Lovable syncs to GitHub is private on every plan, with no technical setup and not one Git command.

What it costs

Pay a developer, or do it with AI

Two numbers decide this, and only one of them is the build. One is who writes the platform, a one-time cost you can pay in money or in your own hours. The other is the per-transaction fees that start the day money begins moving through it. The first is compared below. The second is the same either way.

Hire a developer

Custom build, from scratch
Developer
~$16k-$65k
Supabase (backend)
Free tier · $25/mo (Pro plan)*
Hosting
$0 free tier
Build time
~325 hrs of their work

~$16k-$65k to build, then from $25/mo after launch

The spread comes from who you hire, not from how much there is to do: our ~325-hour estimate priced across the bands in the rate survey below. It puts North American contractors at $45-$75/hr and senior US developers at $100-$150+/hr, and notes agencies adding 20-40% on top, which works out at roughly $50/hr for the cheapest credible option and around $200/hr for an agency putting a senior on it. Every hour of that is spent before a single brand has posted a campaign. What continues afterwards is small by comparison: the database, the host, and the per-transaction fees your payment provider charges.

Build it with Lovable

From scratch, with Lovable
Lovable
Free (30 credits/mo) to $25+/month (Pro, from 100 credits)
Backend (Supabase)
Free tier · $25/month (Pro plan)*
Hosting
$0 on a Lovable subdomain
Your time
~155 hrs

Free to try the idea, ~$25-$50+/month on Pro while you build a real one, then whichever credit tier you keep using

Lovable bills by credits, so what you pay tracks what you build: importing the pre-built template can fit inside the Free plan’s 30 credits a month, while a full from-scratch build burns through Free fast and usually needs Pro. Pro’s entry rung is $25/month (or $250/year, roughly $21/month effective) for 100 credits, the bottom of a ladder where 200 credits runs $50/month (or $500/year, about $42/month), and a multi-session build often lands on that rung or higher rather than the entry price.

* Read the storage line before you pick a plan, because this template stores video. The free Supabase tier includes 1 GB of file storage, 500 MB of database, and 5 GB of egress, and pauses a project after 1 week of inactivity. A handful of creator uploads and you are out. Pro, from $25/mo, moves that to 100 GB of storage and 250 GB of egress with daily backups kept for 7 days, and charges $0.0213 per GB of storage and $0.09 per GB of egress beyond it. Payouts and identity checks are billed per use by whoever you route them through, and are the two lines that grow with the marketplace rather than sitting flat.

Both columns end with the platform belonging to you, and with the hundredth brand costing no more to serve than the first. The only thing that differs is whose hours go into it: a developer you pay up front, or your own, spent describing what you want and reading back what arrives.

Prices and rates from supabase.com, developex.com and docs.lovable.dev, checked August 2026.

Plan first

Decide before you build

These six are business decisions rather than technical ones, and every one of them is cheap now and expensive once campaigns are running under the old answer. Write your answers down before the first prompt.

01

How you make money

A percentage of each campaign, a flat listing fee from brands, a subscription from either side, or a mix. It decides whether money passes through your platform at all: a take rate means you hold funds and pay them out, a listing fee means brands pay creators directly. The second is dramatically less to build.

02

What a licence actually grants

Write the default terms in plain sentences first: which channels, how long, whether the brand gets exclusivity, whether the creator may keep it in a portfolio, and what happens if a payment is reversed. Each is a column, and adding them later reopens campaigns already agreed under vaguer terms.

03

When money is released

On approval, on a timer after approval, or on a schedule you run twice a month. This is the most-argued-about part of any creator platform, so pick a rule you can state on the sign-up page. It also decides whether you need a holding balance or just a payout queue.

04

Who you check, and when

Verifying identity costs money per check and adds friction exactly when a creator is deciding whether you are worth the trouble. The common answer is to check nobody at sign-up and require it before the first withdrawal. The two flows differ, so pick one now.

05

How a disagreement ends

A brand rejects a submission the creator thinks is fine. Who decides, on what evidence, within how long, and is the outcome all-or-nothing or a partial payment? Marketplaces that leave this to email end up inventing it per case, which is slower and less defensible.

06

What you keep, and for how long

Rejected videos, expired licences, verification documents, and the accounts of creators who leave. Verification data especially is the kind to hold for as short a time as your obligations allow. Pick a retention period per category and build the deletion.

Approaches

Comparing your build options

How you start decides how much of this is plumbing versus the parts a brand and a creator actually touch. Here is one marketplace built three ways: by hand, on a UI kit with nothing behind it, or in Lovable, where the tables and the screens come out of the same conversation.

~325 hrsBuilding by hand

Three products in a trench coat (a brand side, a creator side, and the admin console that referees them) plus the parts a marketplace cannot skip: holding money, proving who someone is, storing video, and recording who owns what once it is delivered.

~240 hrsGeneric UI starter kit

Dashboards, tables, and an upload widget, none of which know what a campaign is. Nothing in a starter kit tracks a licence, splits a payout, or stops a creator reading another creator’s earnings, and those are the parts that take the time.

~155 hrsBuilt with Lovable

Describe a screen or a rule and watch the running app change in the same tab. Connect Supabase once and the tables, the logins, and the access rules come from that same chat, with no install and no terminal at any point.

Interactive calculator

Estimate your exact build timeframe

Not every marketplace needs all of this on day one. Plenty launch with campaigns, uploads, and manual bank transfers, then add wallets and identity checks once real money is moving. Untick what you are deferring and the estimate follows.

What your creator marketplace needs

Your estimate

155 hrs

start to finish

Based on the 7 of 7 features you’ve selected, plus ~39h of groundwork. Toggle any on the left to watch the number move, and open the groundwork row to untick what you have already, such as a database that is already running or going live if you are only building a mock-up for now.

A rough estimate, not a quote. Real time depends on how much you customize and how clean your data is.

Setting up your workspace

Let’s set up the tools you need

Nothing gets installed, because the whole workspace is a browser tab. Three things to sort out before step 01, and a fourth worth adding once the project matters to you. After that, you build by describing what you want.

1

Lovable account

Cost: Free

Nothing to download. Sign up with an email, Google, or GitHub account and you land straight in the chat where you describe what to build.

Sign up for Lovable
2

Lovable subscription

Cost: $25/month (Pro) and up

Lovable bills by build credits, so the plan you need follows what you build. Free gives you 5 credits a day, capped at 30 a month, which is enough to try it rather than to finish an app. Pro is $25/month for 100 credits ($250/year, about $21/month), and that is the bottom rung: a build spread over several sessions usually lands on 200 credits at $50/month, or higher.

Compare Lovable plans
3

Supabase project

Cost: Free to start

Where your app keeps its data. Connect your own Supabase project from the chat, or let Lovable create one for you. Either way it designs the tables, adds the logins, and wires the screens to them from there.

Connect Supabase to Lovable
Optional
4

GitHub connection

Cost: Free

Not needed to build anything, since Lovable keeps its own history of every change. Link a GitHub account and it also keeps a private repository in sync, so a copy of the real code exists outside the browser tab. Worth doing before the project is one you would hate to lose.

Set up GitHub sync

Only the first three are needed to start, and none of it touches your computer. From here, you describe what you want and Lovable builds it in the browser.

Step by step

Build your marketplace core, prompt by prompt

Everything below happens in one browser tab. Send a message, watch the preview rebuild, click through what changed, then send the next. The order matters more than usual for a marketplace: the database comes before any screen, and the money rules come before the first upload.

  1. 01

    Connect Supabase before you ask for a single screen

    The most common way a Lovable build goes sideways is designing screens first and adding the database later. Connect it from the chat now, and every screen after this has somewhere real to write to.

    PromptConnect the backend and set the ground rules
    Connect this project to Supabase before we build anything. Once it is linked, note the conventions for the rest of this build: this is a two-sided UGC marketplace, so we will use brands, campaigns, applications, submissions, licences, wallets, and payouts as the names throughout. Two rules to hold to from here: every screen reads and writes real Supabase data rather than placeholder content, and anything that changes a wallet balance happens in a server-side function, never in the browser.

    Connect it first and Lovable designs tables as it goes. Connect it later and you rebuild the screens that were saving nowhere.

  2. 02

    Describe the tables, including the ones that hold money

    Ask for the whole model in one message, money included. Describe wallets vaguely and you get a balance column somebody can overwrite, which is the one shape you cannot audit later.

    PromptDesign the marketplace data model
    Design the database for this marketplace. Brands are the buying side and creator profiles the selling side, each attached to an account. Campaigns hold a title, brief, deliverable format, the rate paid per accepted submission, how many slots there are, a deadline, and a status covering draft, active, paused, completed, cancelled, with the funded budget tracked separately from the rate. Applications link a creator to a campaign with their own status. Submissions link an application to an uploaded video and move through draft, submitted, under review, approved, rejected, revision requested. Licences are created when a submission is approved and record which channels, for how long, whether it is exclusive, and when it was granted. For money, give each creator a wallet with a balance, and a transactions table where every credit and debit is its own row, so the balance is always the sum of that history rather than a number anything can overwrite. Show me the tables and how they relate before you build any screens on them.

    Say the balance is the sum of its transactions out loud in the prompt. Left unsaid, you get an editable number and no way to prove what it should have been.

  3. 03

    Bookmark this version, then add logins and the two sign-up paths

    Changes to the data model and the access rules are the ones worth being able to undo in a click. Bookmark first, then ask for the roles and both onboarding flows in one message.

    PromptAdd auth and the three roles
    Bookmark the current version first, then add authentication. Email-and-password sign-up, login, logout, and a profile row per account. Then three roles (creator, brand manager, and admin) stored in their own table rather than on the user account itself, because anything on the account can be edited by the person it belongs to. Add a helper the access rules can call to check a role without the rule calling back into itself. Then split sign-up in two: a creator fills in a creator profile, a brand creates or joins a brand, and each lands on a different dashboard.

    Bookmarking before a change to the data model is the difference between one click back and a long scroll through history.

  4. 04

    Ask for the access rules, then check them with the audit prompt

    This is the step that decides whether one creator can read another’s earnings. Ask for it explicitly, including the video files and the wallet, and then have Lovable read its own work back to you in simple terms.

    PromptAdd row-level security and storage rules
    Turn on row-level security for brands, creator profiles, campaigns, applications, submissions, licences, wallets, and transactions, using the role helper. An admin can reach everything. A brand manager can reach their own brand, its campaigns, and the applications and submissions on those campaigns. A creator can reach only their own profile, applications, submissions, wallet, and transactions, and can read an active campaign without seeing anyone else who applied to it. Every insert and update needs an explicit check that the new row belongs to whoever is making it. Wallets and transactions must not be updatable or deletable from the browser at all, since balances may only move inside a server-side function. Then apply the same care to the uploaded videos: the submissions bucket must not be public, and a file should be readable only by the creator who uploaded it, the brand whose campaign it belongs to, and an admin. Then show me how to confirm one creator gets nothing back when they query another creator's transactions.

    Uploaded video sits outside the tables, so it needs its own rules. Here the file is the thing being licensed, so a public bucket is an unlicensed copy waiting to happen.

  5. 05

    Build the creator side, then the brand side, in that order

    Two messages, previewed separately. Start with the creator flow: it contains the upload, which is the single most fragile screen in the product.

    PromptBuild the creator side
    Build the creator side first: a board of active campaigns showing what each pays and how many slots are left, a campaign page with an apply action, and an upload screen for submitting video. The upload has to handle large files by sending them in chunks so a dropped connection resumes rather than starting over, and it has to show real progress rather than a spinner. Assume it is being used on a phone on bad wifi, because it will be.
    PromptBuild the brand side
    Now the brand side: a form to create and edit a campaign, an applications view for shortlisting and accepting creators, and a review screen that plays a submission back and offers approve, decline, or request a revision with a written reason kept on the record for both sides. Use Select elements to point me at anything you want me to adjust rather than describing where it sits.
  6. 06
    Destination

    Make approval pay the creator, then run both sides in the preview

    Close the loop from approval to a licence and a paid creator, then use the preview from two accounts. The second side is the one you will otherwise never test.

    PromptAdd licences, payouts, and test
    Add the rights and money layer, all of it in server-side functions rather than in the browser. When a brand approves a submission, one action should grant the licence on that campaign's terms and credit the creator's wallet with the rate, together, so neither can happen without the other. Add a withdrawal request that queues a payout, and make the payout safe to run twice so a retry cannot pay someone a second time. Give the admin side a finance view of what is owed, paid, and stuck. Then walk me through the whole thing in the preview from both sides: post a campaign as a brand, apply and upload as a creator on a second account, request a revision, approve the next version, check the licence and the wallet both moved, and request a withdrawal.
Authentication & security

Keeping two sides apart, and the money straight

A marketplace holds three sensitive things at once: personal data about people who do not work for you, files somebody else owns the rights to, and balances that are not yours. Here is how each stays protected, in simple terms.

Proven logins for both sides

Sign-in comes from a system that has already been attacked for years and held, so you are not writing password handling yourself. Brands and creators use the same one. What differs is the profile behind the account and which half of the product it opens.

Three roles, and the rule each one bends

The template ships three roles: creator, brand manager, and admin. The interesting cases are the ones between them: a brand manager reads submissions to their own campaigns and nobody else’s, a creator reads their own earnings and never another creator’s, and an admin reaching into either of those leaves a trace.

Earnings are the data people forget to protect

It is obvious that a creator must not read another creator’s bank details. It is less obvious, and just as important, that they must not be able to total up another creator’s earnings from a campaign they can both see. Rate agreements between a brand and one creator are private to that pair.

Row-level security across every table

The template ships 180 row-level security policies, more than any other template here, because almost every table has three different right answers depending on who is asking. The database enforces that itself on every read and write, so a screen that forgets to filter still cannot show a brand another brand’s campaign.

Uploaded video needs the same rules as the rows

A submitted video is a file in storage, not a database row. Locking the submissions table down carefully while leaving the bucket readable by anyone holding a link is the version of this that looks finished and is not. Here the file is the actual thing of value, since a leaked link is an unlicensed copy.

Money moves on the server, always

Nothing about a balance, a payout, or a licence grant may be decided by code running in someone’s browser. Those belong in server-side functions the browser can only ask, never instruct. Each one should be safe to call twice, because networks retry and a payout that runs a second time has really paid twice.

Keys, and which ones are allowed out

Only a “publishable” key reaches the app, and it is designed to be seen. The database’s service key, your payment provider’s secret, the identity-check provider, the mail sender, and whichever AI model you use all stay on the server. A marketplace collects more of these than most apps, which is a good reason to route them through one place rather than five.

A ledger with no backup is a ledger you cannot defend

Nothing on the free tier is backed up, so a bad migration during the build takes everything with it. From $25/mo, Supabase Pro keeps a daily backup with 7 days of history behind it. Have that running before the first real balance exists, because “we think you were owed about $400” is not an answer anyone accepts.

PromptCheck who can see what
Review the access rules (row-level security policies) on every table. For each one, tell me in simple terms who can view, add, edit, and delete records, confirm that people can only reach their own data while the right roles can reach more, and flag anything left open that shouldn’t be.

Paste this into the chat before launch so Lovable checks nobody can see data they shouldn’t.

The one rule that matters: no secret key (database, payments, identity, mail, or AI) ever goes into the app or a public repo. If one does get out, treat it as compromised and rotate it the same day.

Workflow rules

What speeds the build, and what slows it

Speeds the build

  • One small request per message, such as a field, a screen or a rule, rather than the whole app at once
  • Connecting your database before building screens that need real data, not after
  • Using Select elements to point at the exact thing that should change, instead of describing its location in words
  • Bookmarking a known-good version before a redesign or a change to the data model
  • Reading each response before sending the next request, so small mistakes don’t stack up

Slows the build

  • Asking for an entire app in one message instead of one screen at a time
  • Building screens for data your database does not hold yet
  • Describing which button or section to change instead of selecting it
  • Skipping bookmarks, then scrolling far back through history to undo a bad change
  • Approving several messages in a row without previewing what actually changed
Keeping a safe copy

Connecting GitHub (Optional)

Every change in Lovable is saved automatically without any technical setup. You only need to link GitHub if you want a private copy under your own control or plan to hand the codebase over to external developers.

What Git actually is

A recorder for a project: every change becomes a version you can go back to, and nothing is ever overwritten. GitHub is the service that keeps those versions online.

Lovable already saves every change

A new version is created each time Lovable changes your project. No save button, no Git command, and the full history is there to scroll back through.

Version history, Lovable docs

Reverting undoes the code, not your data

One click restores an earlier version of your code and redeploys it, but nothing already written to your database rolls back with it. A UI or logic change is safe to undo. A change that touched real records is not.

Bookmark before a big change

Before a redesign or a change to your data model, bookmark the version you are on: one click back instead of a long scroll through history.

Connecting it, if you want to

Open your project settings, pick GitHub, and authorise the account. Lovable creates a private repository and keeps it in sync both ways: changes in Lovable reach GitHub, and anything pushed to that branch comes back in. Free on every plan.

GitHub integration, Lovable docs

It’s also how you leave, if you ever want to

The synced repository is a standard Vite and React project: clone it, hand it to a developer, or deploy it yourself.

Deployment, hosting, and ownership, Lovable docs
Going live

Where to put the app once it works

The thing you actually deploy is small: a folder of plain files that almost any host will serve. The records, the accounts, and the uploaded video all live in Supabase instead (covered below), which is why the free-tier column here matters far less than the one further down.

HostBest forNotesFree tier
LovableBuilt inPublishing from the chatThe project you have been previewing publishes itself, with nothing to configure and no account to open anywhere else. Free on any plan at a lovable.app address. Paid plans put it on your own domain: buy one through Lovable and the DNS is done for you, or point one you already own at it using the two records the setup screen shows. Certificate issued automatically either way.Free on a lovable.app subdomain · own domain on paid plans

One button, and the app you have been previewing is live.

Optional

Hosting it somewhere else

Only for a setup Lovable does not offer: a host you already pay for, or the exported code on your own account. None of it is needed to go live.

HostBest forNotesFree tier
VercelOne-click deploysPoint it at the repository and it publishes itself, with a standard Vite project needing no configuration at all. Read the licence before you settle, though: Hobby is for personal, non-commercial use, and a platform that takes a cut of campaigns is commercial under any reading of that, which puts you on Pro at $20/user/mo.Pro from $20/user/mo (Hobby is non-commercial)
NetlifyDrag-and-drop or GitConnect the repository, or drag the built folder onto the page and be done. The shortest path between “it works locally” and a link you can send a brand this afternoon.Free tier
Cloudflare PagesCheapest at scaleSet it up once and every visitor is served from wherever Cloudflare is closest to them. Worth more attention here than on most projects, because a marketplace playing video previews back moves an order of magnitude more bandwidth than a dashboard does.Generous free tier
GitHub PagesFree Git-based hostingServes the site straight out of your GitHub project once one routing setting is in place. The catch: serving from a private repository is a paid GitHub feature, and code that decides who gets paid what does not belong in a public one, so count this as free only if you are genuinely happy to publish the source.Free from a public repo only
Firebase HostingTeams already on GoogleOne configuration step, and after that each release is a single command. Chiefly a fit when Google is already the tooling your team knows and adding a new vendor would need explaining.Free Spark tier
AWS Amplify HostingTeams already on AWSSet up from the AWS console with a single rewrite rule so deep links resolve. Mainly a fit when AWS is already the account your billing goes through.Free tier (build + hosting)
SurgePublish from the terminalA single command puts the built folder online, with no repository involved anywhere. Useful for putting a half-finished campaign board in front of a friendly brand for an opinion.Free - unlimited publishing
DigitalOcean App PlatformDigitalOcean usersHand it the project and it handles the build and the serving, next to whatever else you already have running in that account.Free - 3 static sites, 1 GB/mo transfer

All of them will serve this app, and the front end is the cheap half whichever you pick. What is worth checking before you commit: whether the plan you are on allows commercial use at all, since Vercel’s Hobby tier says plainly that it does not, and what happens to your bill once creators are uploading video and brands are streaming it back.

Database & backend

Keep your data in Supabase

Postgres for the records, auth for both sides, storage for uploaded video, and edge functions for anything touching money or a key. Whichever host serves the frontend above, all four run here.

ServiceBest forNotesFree tier
SupabaseData, auth, video, functionsPostgres database, authentication, file storage for submissions, and edge functions for payouts, licence grants, and moderation. Create a free project and your AI coding tool connects the app to it, then watch the storage line, because 1 GB does not go far in video.Free tier, then usage-based
AI workflows

Where AI genuinely helps a marketplace

Once the core runs, each of the four below is one more prompt. They share one server-side function rather than each wiring up its own, which is also what keeps your key out of the browser.

A first pass over everything uploaded

Every submission gets looked at before a human sees it, flagging the obvious problems: the wrong product, no product at all, unusable audio, something that should never have been uploaded. It sorts the queue rather than making the decision.

PromptA first pass over everything uploaded
Add a server-side function that runs on every new submission, sends the video’s frames and transcript to your ai function, and returns a moderation verdict with a confidence score and a short reason. Store it against the submission, sort the review queue by it, and never auto-reject on it alone. Anything flagged goes to a person with the reason attached.

Turning a rough brief into a usable one

Brands write briefs badly, and a vague brief guarantees submissions nobody can approve. This drafts a structured version from whatever they typed, which they then edit.

PromptTurning a rough brief into a usable one
Add a “Improve this brief” action on the campaign form that sends the brand’s draft to your ai function and returns a structured brief (what to show, what to say, what to avoid, deliverable format and length, and the usage rights being asked for), presented as an editable draft the brand confirms rather than something saved automatically.

Matching creators to a campaign

Ranks the creators who applied against what the brief actually asks for, using their past accepted work on your platform, so a brand with 80 applications has somewhere sensible to start.

PromptMatching creators to a campaign
Add a “Suggest a shortlist” action on the applications view that sends the campaign brief and each applicant’s profile and past accepted submissions to your ai function, and returns a ranked shortlist with one line of reasoning per creator. Show it as a suggested order the brand can ignore, and never hide unranked applicants.

Feedback a creator can actually act on

Turns a brand’s two-word rejection into specific, revisable notes. Fewer disputes start when the reason for a decline is concrete rather than “not what we wanted”.

PromptFeedback a creator can actually act on
When a brand requests a revision, add an action that sends the brief, the submission, and the brand’s note to your ai function and returns a clearer version of that feedback: specific, tied to the brief, and phrased as changes to make. Show it to the brand for approval before it reaches the creator, and keep both versions on the record.

You bring no key and pick no provider: Lovable manages an API key per project, and if you do not name a model it chooses one from what you describe. Match the model to the job: fast and cheap for anything that runs on every record, stronger only where the reasoning matters. Send every feature above through that one integration.

Ready-made option

Get a head start with our template

All of the above is written for someone starting with nothing, which you do not have to be. This same marketplace already exists as working code, and starting there turns most of that estimate into one afternoon spent setting a take rate and rewriting the licence terms in your own words.

UGC Marketplace

The exact creator marketplace this guide builds, packaged so you can open it, point it at your own backend, and make it yours from there. A marketplace that connects brands with creators and handles the messy parts in between. Brands post campaigns and review what comes in, creators apply and upload, and the platform takes care of licensing, payouts, identity checks, and disputes.

React 18ViteTypeScriptTailwind CSSSupabase
Out of the box

The key benefits of starting with a template

The parts nobody enjoys building are already done and running: the three-sided permission model, wallets and payouts, licence records, chunked video upload, moderation, and the admin console over all of it. That leaves your time for the terms and the take rate that make it your marketplace.

Building the core from scratch

~155 hrs

Opening the template, already built

~1 hr

~154 hrs of building you skip

The two figures measure deliberately different things. ~155 hrs is what it costs to build the core yourself. ~1 hr is how long it takes to open the finished one and aim it at your own database. Everything after that (your niche, your licence wording, your payout rule) costs the same from either starting point, so neither column claims it.

All three sides working from day one

Open a functional platform, not an empty folder. Brand onboarding, campaign creation, creator applications, uploads, review, licences, wallets, and a full admin console are ready to use.

Pre-configured access rules

Three roles and 180 row-level security policies work out of the box, so a brand reaches its own campaigns, a creator reaches their own earnings, and neither can see anything belonging to the other side.

The awkward machinery already built

Chunked uploads that resume, duplicate detection on submitted files, a payout queue with retries, licence records with an audit trail, and a moderation pipeline. Each one is a week you are not spending.

Clean structure your AI can safely customize

Typed end to end, grouped by feature, and commented where it matters. That pays off every time you ask for a change afterwards: a tool with an obvious pattern to copy produces work that fits, rather than a second way of doing the same thing.

Customer story

From founders who build on our templates

As an agency we live or die by clean handoffs. The code is structured well enough that we restyle, wire in the client’s data, and ship - no untangling someone else’s mess.
Matt GrahamMatt GrahamFounder & CEO, RapidDev
Got questions?

Common questions

No. Say what you need in ordinary language and your AI coding tool writes all of it: the tables, the rules about who may read which row, the rules covering uploaded video, and the server-side functions that move money and grant licences. Your part is creating a free Supabase project for it to point at, so that everything it writes lands somewhere you own rather than somewhere you rent.

You handle the record of it. A payment provider handles the movement. Your platform tracks what each campaign has funded, what each creator has earned, and what has been paid out, then asks a provider such as Stripe to make the transfer. That provider takes on the regulated parts (card processing, bank details, payout compliance) and charges per use rather than per month. Stripe’s Connect pricing publishes $2 per monthly active account and 0.25% + 25¢ per payout sent.

Before money leaves your platform, in practice yes, both because your payment provider will require it and because it is the cheapest fraud control you will ever add. It is a per-check cost rather than a build: Stripe Identity publishes $1.50 per document-and-selfie verification and 50¢ per ID number lookup, with the first 50 verifications free. Most marketplaces ask for it at first withdrawal rather than at sign-up, so it lands after someone has a reason to bother.

More than the free tier holds, sooner than you expect. Supabase’s free plan includes 1 GB of file storage and 5 GB of egress a month, which a handful of creator uploads will use. The Pro plan at $25/mo includes 100 GB of storage and 250 GB of egress, then charges $0.0213 per GB and $0.09 per GB beyond that. Plan for the egress as much as the storage: every brand watching a submission back is bandwidth.

Yes, and there are four worth having. Most marketplaces start with an automated first look at every upload, then add brief improvement, creator shortlisting, and clearer revision feedback. All four run through one small server-side function. Choose the model tier that suits each job, and the provider key stays on the server rather than anywhere the app can reach it.

No, and the guide is written so it cannot. Every AI feature here sorts, drafts, or summarises for a person who then decides. Nothing rejects a submission or releases a payment on its own. Keep the decision, and the record of who made it, with a human, because that record is what settles a dispute later.

The database, on every single query. Row-level security means each row carries the rule about who may read it, so a creator asking for the wallet table gets their own rows and nothing else, even if a screen forgets to filter. The same applies between brands: a campaign belongs to one brand, and the others cannot see it exists.

Whatever your licence terms say, which is exactly why they are a decision to make before you build rather than wording to add later. The template records a licence per approved submission (what the brand may do, for how long, and whether anyone else may use it too) along with when it was granted. That record is the thing you point at if either side later disagrees.

Nothing here is proprietary, so nothing can lock you in. Underneath it is plain PostgreSQL: a standard dump hands you every campaign, submission, licence, and transaction in a form any Postgres host will accept, and the uploaded files come out of storage the same way. Worth knowing for a second reason on this template: a creator asking you to delete their data is far easier to answer when you can see exactly where all of it sits.

Yes, and on this template it is worth doing early. Every host listed here connects a custom domain with free HTTPS in a few clicks, and a platform asking two strangers to trust it with a payment has a harder time of that from a subdomain belonging to somebody else.

No. Everything happens in a browser tab: you describe what you want in the chat, and Lovable writes and previews the code. The setup section above covers the handful of things you connect first: an account, a plan, and your own Supabase project.

A sketch on the Free plan is fine for testing an idea, with no real backend behind it. A project connected to your own Supabase account is the one you can actually launch, with real logins, real data, and your own domain.

Build credits reset every day (Free) or on your billing cycle (paid plans). If you run out mid-session, the app you’ve built stays exactly as it is. You either wait for the reset or move up a credit tier to keep going right away.

References

Sources checked August 2026
  1. 01Influencer Marketing Benchmark Report 2026 (in-house programme share). influencermarketinghub.com
  2. 02Pricing, Sharetribe. sharetribe.com
  3. 03Pricing, Insense. insense.pro
  4. 04Pricing, GRIN. grin.co
  5. 05Pricing, Trend. trend.io
  6. 06Connect pricing (active accounts, payout fees), Stripe. stripe.com
  7. 07Identity verification pricing, Stripe. stripe.com
  8. 08Pricing (Pro plan, storage, egress, backups), Supabase. supabase.com
  9. 09Pricing (transactional email), Resend. resend.com
  10. 10Web developer hourly rates 2026 (freelance and agency benchmarks). developex.com
  11. 11Row Level Security, Supabase docs. supabase.com
  12. 12Storage access control, Supabase docs. supabase.com
  13. 13Sign up, Lovable. lovable.dev
  14. 14Subscription plans (Free, Pro, Business), Lovable docs. docs.lovable.dev
  15. 15Connect Supabase, Lovable docs. docs.lovable.dev
  16. 16GitHub integration, Lovable docs. docs.lovable.dev
  17. 17Deployment, hosting, and ownership, Lovable docs. docs.lovable.dev
  18. 18Version history and reverting, Lovable docs. docs.lovable.dev
  19. 19Preview toolbar (Select elements), Lovable docs. docs.lovable.dev
  20. 20AI features and model selection, Lovable docs. docs.lovable.dev
  21. 21Custom domains, Lovable docs. docs.lovable.dev

This guide is general information, and not legal, tax, or financial advice. Holding funds on behalf of others, verifying identity, licensing content, and paying creators across borders are regulated differently depending on where you and your users are, so take proper advice before you take a payment. Third-party prices, plan limits, and market rates are quoted from the sources above and were last checked on the date shown. Vendors change them without notice, so confirm before you budget. Build hours and the cost estimates derived from them are our own estimates, not quotes. Lovable is a product of Lovable Labs. Verify current capabilities and pricing before relying on them.